On this blog I’ve discussed some of the issues facing professional eSports, including lack of diversity. My own company, MegaFans seeks to do its part to tackle this problem, but we’re certainly not alone in our efforts. Enter Delane Parnell—at just 26 he is the founder and CEO of PlayVs a Santa Monica-based tech startup
Unfortunately, predatory eSports contracts are pretty common. You take young people who are eager to use their skills to impress the world and earn a good chunk of change as pro-gamers, and pair them with corporate sponsors that are also eager to make a good sum of money, and sometimes these players get burned. From
In 2019 mobile gaming continues to dominate: mobile games now account for 10% of the time users spend on mobile apps as this category speeds along to reach 60% market share according to AppAnnie. Mobile’s meteoric growth can be mostly attributed to hyper-casual games like MegaFans’ own Jet Jack: Tournament Editionand cross-platform games like Minecraft.
For several months I’ve given readers of the MGA blog an inside peek as I and my team work on bringing our startup mobile gaming company to full launch. After months of testing the market and finalizing our development pipeline, I’m happy to announce that MEGAFANS’ mobile eSports engine is now fully launched and live
According to a new report by New Zoo, the global gaming market will be propelled to almost 2.4 billion people in 2019, and this growth will be predominantly driven by mobile. Echoing what’s frequently pointed out on the MGA blog—mobile remains mostly an untapped opportunity. The report looks at mobile app users in the West
By now you’ve probably seen the scathing memes popping up in your favorite news feed; or you’ve read references of the upcoming ‘Sonic the Hedgehog’ movie being compared to a literal “dumpster fire.” Most may dismiss the outcry of fans as an overblown reaction to a benign (though ill-advised) design choice for the digital erinaceid’s