For several months I’ve given readers of the MGA blog an inside peek as I and my team work on bringing our startup mobile gaming company to full launch. After months of testing the market and finalizing our development pipeline, I’m happy to announce that MEGAFANS’ mobile eSports engine is now fully launched and live […]
Archives for May 2019
Newzoo: 2.4 Billion People Will Game In 2019, Thanks to Mobile
According to a new report by New Zoo, the global gaming market will be propelled to almost 2.4 billion people in 2019, and this growth will be predominantly driven by mobile. Echoing what’s frequently pointed out on the MGA blog—mobile remains mostly an untapped opportunity. The report looks at mobile app users in the West […]
Sonic the Hedgehog Backlash: It’s Got Bite
By now you’ve probably seen the scathing memes popping up in your favorite news feed; or you’ve read references of the upcoming ‘Sonic the Hedgehog’ movie being compared to a literal “dumpster fire.” Most may dismiss the outcry of fans as an overblown reaction to a benign (though ill-advised) design choice for the digital erinaceid’s […]
Here’s 3 Reasons Why eSports and Mobile Game Publishers Need to Start Focusing on Female Gamers
Fortnite. League of Legends. Overwatch. eSports is taking the world by storm, viewership, advertising and revenue generated from this vertical is at an all-time high. Although this is great news for eSports, the largest customer base in eSports and mobile gaming is being overlooked: female gamers. In general, female gamers have a higher retention rate, […]